Chapter 20 Magic Storage
Chapter 20 Magic Storage
Terra watched as the yellow progress bar moved from left to right, and then a flash of white light appeared before her eyes.
A new green notification appeared in the lower left corner of the view: Magic Storage has been loaded.
Does the new version add this feature? Can modules be gradually inserted in stages within the original version?
While the old version could also do this, back then, every time a module was added or removed from the world, Terra's consciousness would be briefly withdrawn from the world until the module was fully loaded, at which point he would return to the world.
Terra opened her inventory, clicked on the settings in the lower left corner, and found a "Mod Configuration" button.
This button wasn't there before. Now, clicking it reveals a new "Magic Storage" option, which is related to some configurations. However, these configurations are all grayed out, and Terra seems unable to modify them at all. There's also no place to uninstall mods.
Terra knows that this mod, broadly speaking, adds a new type of modular furniture that integrates item crafting and storage.
In the original version, a single chest has a maximum storage capacity of 40 slots, and chests are independent of each other; you cannot see the items in another chest when you open one chest.
The Magic Storage module adds three main pieces of furniture:
The first is the storage core, which is used to activate the entire furniture component and view the items stored within it.
Secondly, there are storage units. The lowest level unit has the same 40 slots as the original chest, but it can be inlaid with beads to increase the maximum capacity.
Third is the crafting unit, which opens a crafting interface where you can craft items from the storage unit.
This way, you can put all the crafting stations with crafting capabilities and all the collected items into one place, saving you from having to sort through boxes and solve problems like having to rummage through boxes every time you craft, or not being able to reach the crafting station while standing in front of the box.
Terra doesn't rely on magical storage in particular, because he sometimes likes to categorize different items into different boxes, and then put a display case on each box with an item labeled.
Moreover, while organizing boxes is troublesome, it is precisely this trouble that makes Terra remember the items she obtains more vividly, especially when exploring new versions or mods.
Terra had a history of acquiring new items and then throwing them into her magical storage unit, only to have them get buried under a sea of other items, until Terra eventually forgot about them altogether.
That being said, having this mod is definitely better than not having it, at least it will make crafting much easier later on. I just don't know if this new version of the Magic Storage mod can work with the original chests.
Let's look into it later.
On the other side, Andrea 2 was completely stunned. She had heard the words spoken by the statue in their entirety.
What does she call Terra?
Andrea 2 knew very well that the title wasn't directed at her. When she was in the Amber Room, she often went to the library, enduring the elder's nagging while pinching her nose and flipping through many remaining documents.
The term "higher beings" can only refer to two kinds of beings: one is the gods enshrined in the Pantheon in the Eternal Mountain of the Eastern Gods, and the other is the so-called "savior" summoned by the higher elves from another world through some kind of ritual.
Andrea 2's chest trembled as she looked at Terra, who stood blankly in front of the statue, staring at its bare toes.
What is the scepter the statue refers to? And it's the second one, so did Terra obtain something?
Could Terra have really been summoned by some high elf?
But what about the spirits that summon Terra?
Moreover, Terra probably sees herself as the first elf she encounters, just like she sees the first creature she sees as her mother's cub. She's practically usurped someone else's place. I wonder if that elf will be angry.
Andrea 2 was in a state of utter confusion. She remembered what Terra had told her: "No matter what others say, a director is a director."
"Why isn't the guide moving? Is it stuck?"
Terra looked up with a question mark and slammed the sand block onto Andrea 2's head.
Then we saw the director yelling in pain, clutching his head and moving to the side.
beep.
Terra waved her handkerchief at the statue, and the huge statue turned into a small cardboard cutout that fell down and was sucked into Terra's body.
At the same time, the dark starry sky surrounding the two faded away, and the previously sealed room returned to their view.
Andrea 2 yelled, "Terra, what are you doing?"
Terra: "I plan to put these things in the base as decorations."
"These can be considered cultural relics, right?" Andrea 2 said, feeling a pang of regret.
But after calming herself down and thinking it over carefully, she realized that the traitor had already been in the room. She couldn't have just taken a quick look around; she must have taken something from here. And it was possible that she might come back again.
In that case, it would be better to let Terra pack up all the artifacts in this secret room and take them away.
Andrea 2 was just about to express her thoughts to Terra when she turned around and saw that the once-full room was now completely empty.
Including the curtains, the small statues around, the golden candlesticks, Terra dug up everything she could, even the mural.
Wow, you're really quick! It's only possible with Terra; otherwise, it would be impossible to take all of this stuff at once.
"Terra, I have a request. Could you give me these artifacts to study after you've dug them up? I think these artifacts can provide some clues about the elf's intentions in betraying me."
Terra thought this was probably a side story for the guide, so she agreed. Anyway, these things were just fashionable junk to him, they couldn't advance the game, they were just decorations.
*
After leaving the secret chamber, Terra led the way back to leave the ruins. Although they could dig directly to the surface, Terra still had something in the small room at the entrance of the ruins.
Several rescued adventurers followed behind, amazed that the hole the protagonist had dug was perfectly square and regular, with no visible wooden supports, yet it looked like it would never collapse.
Nora and the others only realized when they reached the end that Terra and the others had actually come in through the main entrance.
The vine wall that previously blocked the entrance to the hole is now reduced to just the edges. Wasn't this vine supposed to be magical? They spent most of the day sawing it and could only cut one vine, forcing them to dig a hole from the side.
Terra went into the room, dug out the furniture and bed, and tidied up her backpack.
Nora and the other rescued adventurers stared blankly as Terra bustled about, finally hearing him say they were leaving.
Emerging from the cave entrance of the ruins, the once lush, shady forest is now nothing but bare grass.
As the morning sun shone in and they breathed in the fresh air, Nora and the adventurers felt much more relaxed.
Along the way, Terra looked at a large page of new NPC avatars in the housing search function, and gloomy bubbles appeared above her head.
It's a pity he doesn't have a respawn point in town, otherwise he could just fall to his death, respawn in town, build a house, and teleport all the NPCs there by assigning rooms. That would be the most convenient way.
As you slowly make your way back, monsters will spawn around the NPCs, their health points multiplied several times over. And it might drag on until nightfall, making the monster spawn rate even more problematic.
There's no other way...
Terra surrounded all the NPCs with blocks and threw sand blocks at their heads.
Screams echoed through the forest, then silence fell.
"That's much safer."
*
In the town of Micheng, Guard Ash declined his friend's invitation and went home to prepare stew and slice white bread, waiting for the adventurer's wife to return home.
However, he waited all night, reheating the stew on the table in the pot again and again, and the soft white bread became crispy as the moisture evaporated, but his wife did not return even when the sun rose in the morning.
He donned his armor, took a bag of coins from his closet, and ran to the Adventurers' Guild for help.
Yash 1 had only been out the door for a few minutes.
At home, Nora 1 suddenly appeared from the roof beam, fell to the ground, rolled twice, and hit the back of her head on the table leg.
"pain!"
Nora sat up. She was surrounded by her familiar home, with two bowls of hot stew and a stack of bread on the table.
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